Play Backgammon Pro Offline or Online with AI and Friends
Backgammon Pro APK: A Fun and Challenging Game for Android Users
If you are looking for a game that combines luck, skill, and strategy, then you should try backgammon pro apk, a free and easy-to-play game that you can download on your Android device. Backgammon is one of the oldest and most popular board games in the world, dating back to ancient times. It is a two-player game that involves moving your checkers around a board with 24 points, according to the roll of two dice. The objective of the game is to be the first player to remove all your checkers from the board, which is called bearing off.
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Backgammon pro apk is a modern version of this classic game, with high-quality graphics, smooth gameplay, and various features that make it more enjoyable and challenging. Here are some of the benefits of playing backgammon pro apk:
You can play offline against a strong artificial intelligence (AI) with six difficulty levels, or online against other players from around the world.
You can choose from different game boards and themes, such as classic, modern, or oriental.
You can use a bonus coin system that allows you to get extra coins by completing quests, spinning a wheel, or watching ads.
You can use a doubling cube that lets you increase the stakes during the game, making it more exciting and rewarding.
You can improve your skills and strategies by learning from online tutorials, tips, and resources.
In this article, we will show you how to play backgammon pro apk, how to use the doubling cube, and how to improve your skills and strategies. Whether you are a beginner or an expert, you will find something useful and interesting in this article. So let's get started!
How to play backgammon pro apk
Before you start playing backgammon pro apk, you need to know how to set up the board and the checkers, how to move them according to the dice rolls, how to hit and enter your opponent's checkers, and how to bear off your checkers and win the game. Here are the basic rules of backgammon pro apk:
How to set up the board and the checkers
The board consists of four sections, or tables, each marked with six narrow triangles, or points, in two alternating colors. The points are numbered from 1 to 24 for each player, starting from their home board (the rightmost section) and moving counterclockwise around the board. The middle of the board is separated by a ridge called the bar.
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Each player has 15 checkers of one color (white or black). To set up the board, each player must place two checkers on their 24 point, five checkers on their 13 point, three checkers on their 8 point, and five checkers on their 6 point. The checkers should be placed on opposite sides of the board, so that one player's 1 point is the other player's 24 point, one player's 2 point is the other player's 23 point. How to hit and enter the opponent's checkers
A point occupied by a single checker of either color is called a blot. If an opposing checker lands on a blot, the blot is hit and placed on the bar. Any time a player has one or more checkers on the bar, his first obligation is to enter those checker(s) into the opposing home board.
To enter a checker, you must roll a number that corresponds to an open point in your opponent's home board. For example, if you roll a 3, you can enter a checker on the 3 point of your opponent's home board, if it is not occupied by two or more of his checkers. If you roll a number that does not correspond to an open point, or if there is no open point in your opponent's home board, you lose your turn and must try again next time.
You cannot move any other checkers until you have entered all your checkers from the bar. If you have more than one checker on the bar, you can enter as many as the roll of the dice allows. For example, if you have two checkers on the bar and roll a 4 and a 2, you can enter one checker on the 4 point and another on the 2 point, if they are both open. If you roll doubles, you can enter up to four checkers on the same point, if it is open.
How to bear off the checkers and win the game
Once you have moved all your checkers into your own home board, you can start bearing them off. This means removing them from the board and placing them in your tray. The first player to bear off all his checkers wins the game.
To bear off a checker, you must roll a number that corresponds to the point on which the checker resides, and then remove that checker from the board. For example, a 6 permits you to bear off a checker from the six-point.
If there is no checker on the point indicated by the roll, you must make a legal move using a checker on a higher-numbered point. If there are no checkers on higher-numbered points, you must remove a checker from the highest point that has a checker. For example, if you roll a 6 and have no checkers on the six-point, but have two checkers on the five-point and one checker on the four-point, you must bear off one of the checkers from the five-point.
If you can make a legal move, you don't have to bear off. You can choose to move a checker within your home board instead of bearing it off. This may be useful if you want to block your opponent or avoid leaving blots. However, be careful not to delay too much, as your opponent may catch up and hit your checkers. How to use the doubling cube and increase the stakes
One of the features that makes backgammon pro apk more exciting and rewarding is the use of the doubling cube, a tool that looks like a large die with the numbers 2, 4, 8, 16, 32 and 64 on its faces. The doubling cube allows you to raise the stakes of the game, either in points or money, by challenging your opponent. Here is how the doubling cube works:
What is the doubling cube and how does it work?
The doubling cube is a device that keeps track of the current value of the game. At the start of the game, the doubling cube is placed between the players or on the edge of the board, indicating that both players can make the first double. Each backgammon game starts with a value of one point.
When a player feels he has an advantage in a game, he can choose to offer a double before rolling the dice, effectively doubling the value of the game. To do so, he has to take the doubling cube and put it in front of his opponent with the face of the dice showing 2. At this point his opponent has two options:
Accept the cube (we call it a take), which means that now the game is worth 2 points instead of 1.
Decline the cube (we call it a drop), which means that he resigns the current game and loses 1 point.
Once a player accepts a double, he takes control of the doubling cube and is the only player who can make the next offer of a double. The value of the game can be doubled again from 2 to 4, from 4 to 8, and so on, up to 64. The player who offers a double can choose any number that is higher than the current value of the game, as long as it is a power of two. For example, if the game is worth 4 points, he can offer a double to 8, 16, 32 or 64.
At the end of the game, the winner gets the number of points shown by the doubling cube. This number has to be multiplied by 2 in case of gammon (when one player bears off all his checkers before his opponent bears off any) and by 3 in case of backgammon (when one player bears off all his checkers while his opponent still has checkers on his home board or on the bar).
When to offer or accept a double
The decision to offer or accept a double depends on many factors, such as your position on the board, your pip count (the total number of pips you need to bear off all your checkers), your chances of winning or losing, and your risk tolerance. There is no definitive answer to when you should double or take, but here